First World Asset Pass
A first batch of low-poly Shellbound assets defines the visual language for platforms, collectibles, props, creatures, and NPCs.
Shellbound
Notes from building the turtle, the world, and the platforming feel.
A first batch of low-poly Shellbound assets defines the visual language for platforms, collectibles, props, creatures, and NPCs.
The hero moved from shell-armored kid energy toward a clearer turtle design with claws, a beak-like snout, and a bigger shell silhouette.
The Shellbound corner of Game Design Dude is now live, with a place for progress notes, art drops, and design decisions.